Work non-destructively using a Yeti’s procedural graph editor fully integrated within Maya. Numerous nodes for styling, braiding, dynamics and layered grooming all built on a non-topology dependent workflow.Įasily create feathers via a flexible and optimized generator that integrates into the Yeti graph for instancing, look development and deformation. Updated Clumping to avoid artifacts introduced in volume preservation.Īdded Attach Input Curves parameter to the Convert node which will attach static curves to a moving input mesh (with a Texture Reference object). Switched Random number generator in Scatter node to one with much better properties to avoid patterns appearing at larger densities and scales.
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